REALITY PHYSICS™
Computational Laws of Reality
Ten invariant laws that every Reality Computing system must obey. Together they define the physics of a platform where identity is permanent, evidence is required, and reality is never finished.
10 lawsinvariant · enforceable · auditable
Laws
10
Non-negotiable
Write-path checks
42
Per transaction
Enforcement modules
12
Across the stack
Rejections · 24h
18.2k
Blocked at fabric
LAW 01 · IDENTITY
Identity Is Persistent
Every Reality Object possesses one permanent identity.
Identity never changes.
Attributes may change. Relationships may change. Identity remains.
Formal statement
∀ object o : identity(o) is immutable ∧ globally unique ∧ resolvable ∀ tLegal computations
- Renaming a parcel · identity unchanged
- Splitting attributes across time · identity unchanged
- Reassigning ownership · identity unchanged
Rejected by physics
- Rewriting an object's URI
- Merging two identities into one
- Reusing a retired identity
Enforced by
REALITY CELLS™RCS 1.0 · Part 1
All ten laws · at a glance
L01
Identity Is Persistent
IDENTITYL02
Reality Is Temporal
TIMEL03
Every Change Has A Cause
CAUSALITYL04
Every Assertion Has Evidence
EVIDENCEL05
Every Decision Has Alternatives
DECISIONL06
Every Prediction Is Testable
PREDICTIONL07
Every Relationship Propagates Change
PROPAGATIONL08
Learning Never Ends
LEARNINGL09
Humans Remain Accountable
AUTHORITYL10
Reality Is Never Finished
EVOLUTIONVision. Reality Physics defines the foundational behavioral rules governing all Reality Computing implementations — a physics that every cell, event, decision, and simulation on AIREx obeys.
Informational only. Law-derived signals and rejections are informational operating rules; regulatory, legal, and fiduciary obligations still require review by qualified professionals.